⁠
joe: Include much more detail in inspection descriptions
- <!--
- Minecraft Development for IntelliJ
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- https://mcdev.io/
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- Copyright (C) 2026 minecraft-dev
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- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published
- by the Free Software Foundation, version 3.0 only.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public License
- along with this program. If not, see <https://www.gnu.org/licenses/>.
- -->
-
- <html>
- <body>
- Reports when CTOR_HEAD is used without targeting a constructor method
- </body>
- </html>
- <!--
- Minecraft Development for IntelliJ
-
- https://mcdev.io/
-
- Copyright (C) 2026 minecraft-dev
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published
- by the Free Software Foundation, version 3.0 only.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public License
- along with this program. If not, see <https://www.gnu.org/licenses/>.
- -->
-
- <html>
- <body>
- <p>
- Reports when <code>CTOR_HEAD</code> is used without targeting a constructor method
- </p>
- <!-- tooltip end -->
- <p>
- In methods that aren't constructors, <code>CTOR_HEAD</code> behaves the same as <code>HEAD</code>. Use <code>HEAD</code>
- instead to make the intent clear.
- </p>
- </body>
- </html>