⁠
kyle wood: Update copyright to 2023
- /*
- * Minecraft Dev for IntelliJ
- *
- * https://minecraftdev.org
- *
- * Copyright (c) 2022 minecraft-dev
- *
- * MIT License
- */
- package com.demonwav.mcdev.nbt.filetype
- import com.demonwav.mcdev.nbt.Nbt
- import com.demonwav.mcdev.nbt.NbtFileParseTimeoutException
- import com.intellij.openapi.fileTypes.FileType
- import com.intellij.openapi.fileTypes.FileTypeRegistry
- import com.intellij.openapi.util.io.ByteSequence
- import com.intellij.openapi.vfs.VirtualFile
- class NbtFileTypeDetector : FileTypeRegistry.FileTypeDetector {
- override fun detect(file: VirtualFile, firstBytes: ByteSequence, firstCharsIfText: CharSequence?): FileType? {
- return try {
- // 20 ms is plenty of time to parse most files
- // Won't parse very large files, but if we fail on timeout then those files probably are NBT anyways
- Nbt.buildTagTree(file.inputStream, 20)
- NbtFileType
- } catch (e: Throwable) {
- if (e is NbtFileParseTimeoutException) {
- // If a timeout occurred then no file structure errors were detected in the parse time, so we can
- // probably assume it's a (very big) NBT file
- NbtFileType
- } else {
- null
- }
- }
- }
- }
- /*
- * Minecraft Dev for IntelliJ
- *
- * https://minecraftdev.org
- *
- * Copyright (c) 2023 minecraft-dev
- *
- * MIT License
- */
- package com.demonwav.mcdev.nbt.filetype
- import com.demonwav.mcdev.nbt.Nbt
- import com.demonwav.mcdev.nbt.NbtFileParseTimeoutException
- import com.intellij.openapi.fileTypes.FileType
- import com.intellij.openapi.fileTypes.FileTypeRegistry
- import com.intellij.openapi.util.io.ByteSequence
- import com.intellij.openapi.vfs.VirtualFile
- class NbtFileTypeDetector : FileTypeRegistry.FileTypeDetector {
- override fun detect(file: VirtualFile, firstBytes: ByteSequence, firstCharsIfText: CharSequence?): FileType? {
- return try {
- // 20 ms is plenty of time to parse most files
- // Won't parse very large files, but if we fail on timeout then those files probably are NBT anyways
- Nbt.buildTagTree(file.inputStream, 20)
- NbtFileType
- } catch (e: Throwable) {
- if (e is NbtFileParseTimeoutException) {
- // If a timeout occurred then no file structure errors were detected in the parse time, so we can
- // probably assume it's a (very big) NBT file
- NbtFileType
- } else {
- null
- }
- }
- }
- }