⁠
kyle wood: Update copyright to 2023
- /*
- * Minecraft Dev for IntelliJ
- *
- * https://minecraftdev.org
- *
- * Copyright (c) 2022 minecraft-dev
- *
- * MIT License
- */
- package com.demonwav.mcdev.nbt.lang.psi.mixins
- import com.demonwav.mcdev.nbt.lang.gen.psi.NbttByte
- import com.demonwav.mcdev.nbt.lang.gen.psi.NbttByteArray
- import com.demonwav.mcdev.nbt.lang.gen.psi.NbttCompound
- import com.demonwav.mcdev.nbt.lang.gen.psi.NbttDouble
- import com.demonwav.mcdev.nbt.lang.gen.psi.NbttFloat
- import com.demonwav.mcdev.nbt.lang.gen.psi.NbttInt
- import com.demonwav.mcdev.nbt.lang.gen.psi.NbttIntArray
- import com.demonwav.mcdev.nbt.lang.gen.psi.NbttList
- import com.demonwav.mcdev.nbt.lang.gen.psi.NbttLong
- import com.demonwav.mcdev.nbt.lang.gen.psi.NbttLongArray
- import com.demonwav.mcdev.nbt.lang.gen.psi.NbttShort
- import com.demonwav.mcdev.nbt.lang.gen.psi.NbttString
- import com.demonwav.mcdev.nbt.lang.psi.NbttElement
- import com.demonwav.mcdev.nbt.tags.NbtTypeId
- interface NbttTagMixin : NbttElement {
- fun getByte(): NbttByte?
- fun getByteArray(): NbttByteArray?
- fun getCompound(): NbttCompound?
- fun getDouble(): NbttDouble?
- fun getFloat(): NbttFloat?
- fun getInt(): NbttInt?
- fun getIntArray(): NbttIntArray?
- fun getLongArray(): NbttLongArray?
- fun getList(): NbttList?
- fun getLong(): NbttLong?
- fun getShort(): NbttShort?
- fun getString(): NbttString?
- fun getType(): NbtTypeId
- fun getTag(): NbttElement?
- }
- /*
- * Minecraft Dev for IntelliJ
- *
- * https://minecraftdev.org
- *
- * Copyright (c) 2023 minecraft-dev
- *
- * MIT License
- */
- package com.demonwav.mcdev.nbt.lang.psi.mixins
- import com.demonwav.mcdev.nbt.lang.gen.psi.NbttByte
- import com.demonwav.mcdev.nbt.lang.gen.psi.NbttByteArray
- import com.demonwav.mcdev.nbt.lang.gen.psi.NbttCompound
- import com.demonwav.mcdev.nbt.lang.gen.psi.NbttDouble
- import com.demonwav.mcdev.nbt.lang.gen.psi.NbttFloat
- import com.demonwav.mcdev.nbt.lang.gen.psi.NbttInt
- import com.demonwav.mcdev.nbt.lang.gen.psi.NbttIntArray
- import com.demonwav.mcdev.nbt.lang.gen.psi.NbttList
- import com.demonwav.mcdev.nbt.lang.gen.psi.NbttLong
- import com.demonwav.mcdev.nbt.lang.gen.psi.NbttLongArray
- import com.demonwav.mcdev.nbt.lang.gen.psi.NbttShort
- import com.demonwav.mcdev.nbt.lang.gen.psi.NbttString
- import com.demonwav.mcdev.nbt.lang.psi.NbttElement
- import com.demonwav.mcdev.nbt.tags.NbtTypeId
- interface NbttTagMixin : NbttElement {
- fun getByte(): NbttByte?
- fun getByteArray(): NbttByteArray?
- fun getCompound(): NbttCompound?
- fun getDouble(): NbttDouble?
- fun getFloat(): NbttFloat?
- fun getInt(): NbttInt?
- fun getIntArray(): NbttIntArray?
- fun getLongArray(): NbttLongArray?
- fun getList(): NbttList?
- fun getLong(): NbttLong?
- fun getShort(): NbttShort?
- fun getString(): NbttString?
- fun getType(): NbtTypeId
- fun getTag(): NbttElement?
- }