⁠
joseph burton: Minecraft new project wizard (#1933 )
* Forge creator almost working
* Store authors and website for next time the user uses the creator
* Don't allow for dialog submission before a latent step is finished
* Fabric mod creator
* Add modid.mixins.json to Forge project creator
* Start with Architectury creator
* Fix long-running tasks that need to run after one another
* Apply website in Forge creator
* Set the correct gradle version in the Forge project creator
* Architectury should be finished but it's not working, not sure why
* Add support for custom build systems via extension points
* Sponge project creator, first maven implementation
* Remove unsupported platforms from the readme
* Add missing platforms to readme
* Replace some silly code with less silly code
* Add Spigot and Paper creators
* Add Velocity creator
* Add BungeeCord and Waterfall creator
* Delete unused code
* ktlint format
* Apply the correct JDK version depending on the platform and version
* Fix license years after merge
* Improvements and fixes to JDK selector UI
* Fix architectury template
* Fix issues with Sponge creator
* Fix IncorrectOperationException in AbstractLatentStep
* Add option to create a git repo (which also creates a gitignore)
* UI improvements
* Add a message encouraging users to report outdated templates
* Add note to project wizard outdated form warning not to request new platforms
* Paper before Spigot
* Remove dependency on TemplateMakerFabric
* Reorganize creators into multiple files and repackage some things
* Improve documentation
* Improve ergonomics for build system properties, main class name, repository, issue tracker
* Limit Sponge API version to 8 and above in dropdown box
* Prevent class name from messing up when the project name contains dots
* Forge creator almost working
* Store authors and website for next time the user uses the creator
* Don't allow for dialog submission before a latent step is finished
* Fabric mod creator
* Add modid.mixins.json to Forge project creator
* Start with Architectury creator
* Fix long-running tasks that need to run after one another
* Apply website in Forge creator
* Set the correct gradle version in the Forge project creator
* Architectury should be finished but it's not working, not sure why
* Add support for custom build systems via extension points
* Sponge project creator, first maven implementation
* Remove unsupported platforms from the readme
* Add missing platforms to readme
* Replace some silly code with less silly code
* Add Spigot and Paper creators
* Add Velocity creator
* Add BungeeCord and Waterfall creator
* Delete unused code
* ktlint format
* Apply the correct JDK version depending on the platform and version
* Fix license years after merge
* Improvements and fixes to JDK selector UI
* Fix architectury template
* Fix issues with Sponge creator
* Fix IncorrectOperationException in AbstractLatentStep
* Add option to create a git repo (which also creates a gitignore)
* UI improvements
* Add a message encouraging users to report outdated templates
* Add note to project wizard outdated form warning not to request new platforms
* Paper before Spigot
* Remove dependency on TemplateMakerFabric
* Reorganize creators into multiple files and repackage some things
* Improve documentation
* Improve ergonomics for build system properties, main class name, repository, issue tracker
* Limit Sponge API version to 8 and above in dropdown box
* Prevent class name from messing up when the project name contains dots
- package ${PACKAGE_NAME};
- import com.mumfrey.liteloader.LiteMod;
- import java.io.File;
- public class ${CLASS_NAME} implements LiteMod {
- /**
- * Default constructor. All LiteMods must have a default constructor. In general you should do very little
- * in the mod constructor EXCEPT for initialising any non-game-interfacing components or performing
- * sanity checking prior to initialisation
- */
- public ${CLASS_NAME}() {
- }
- /**
- * getName() should be used to return the display name of your mod and MUST NOT return null
- *
- * @see com.mumfrey.liteloader.LiteMod#getName()
- */
- @Override
- public String getName() {
- return "${MOD_NAME}";
- }
- /**
- * getVersion() should return the same version string present in the mod metadata, although this is
- * not a strict requirement.
- *
- * @see com.mumfrey.liteloader.LiteMod#getVersion()
- */
- @Override
- public String getVersion() {
- return "${MOD_VERSION}";
- }
- /**
- * init() is called very early in the initialisation cycle, before the game is fully initialised, this
- * means that it is important that your mod does not interact with the game in any way at this point.
- *
- * @see com.mumfrey.liteloader.LiteMod#init(File)
- */
- @Override
- public void init(File configPath) {
- }
- /**
- * upgradeSettings is used to notify a mod that its version-specific settings are being migrated
- *
- * @see com.mumfrey.liteloader.LiteMod#upgradeSettings(String, File, File)
- */
- @Override
- public void upgradeSettings(String version, File configPath, File oldConfigPath) {
- }
- }