- package ${PACKAGE_NAME};
- import com.mojang.logging.LogUtils;
- import net.minecraft.client.Minecraft;
- import net.minecraft.world.item.BlockItem;
- import net.minecraft.world.item.CreativeModeTab;
- import net.minecraft.world.item.Item;
- import net.minecraft.world.level.block.Block;
- import net.minecraft.world.level.block.Blocks;
- import net.minecraft.world.level.block.state.BlockBehaviour;
- import net.minecraft.world.level.material.Material;
- import net.minecraftforge.api.distmarker.Dist;
- import net.minecraftforge.common.MinecraftForge;
- import net.minecraftforge.eventbus.api.IEventBus;
- import net.minecraftforge.eventbus.api.SubscribeEvent;
- import net.minecraftforge.fml.InterModComms;
- import net.minecraftforge.fml.common.Mod;
- import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
- import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
- import net.minecraftforge.fml.event.lifecycle.InterModEnqueueEvent;
- import net.minecraftforge.fml.event.lifecycle.InterModProcessEvent;
- import net.minecraftforge.event.server.ServerStartingEvent;
- import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
- import net.minecraftforge.registries.DeferredRegister;
- import net.minecraftforge.registries.ForgeRegistries;
- import net.minecraftforge.registries.RegistryObject;
- import org.slf4j.Logger;
- // The value here should match an entry in the META-INF/mods.toml file
- @Mod(${CLASS_NAME}.MODID)
- public class ${CLASS_NAME} {
- // Define mod id in a common place for everything to reference
- public static final String MODID = "${ARTIFACT_ID}";
- // Directly reference a slf4j logger
- private static final Logger LOGGER = LogUtils.getLogger();
- // Create a Deferred Register to hold Blocks which will all be registered under the "${ARTIFACT_ID}" namespace
- public static final DeferredRegister<Block> BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS, MODID);
- // Create a Deferred Register to hold Items which will all be registered under the "${ARTIFACT_ID}" namespace
- public static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, MODID);
- // Creates a new Block with the id "${ARTIFACT_ID}:example_block", combining the namespace and path
- public static final RegistryObject<Block> EXAMPLE_BLOCK = BLOCKS.register("example_block", () -> new Block(BlockBehaviour.Properties.of(Material.STONE)));
- // Creates a new BlockItem with the id "${ARTIFACT_ID}:example_block", combining the namespace and path
- public static final RegistryObject<Item> EXAMPLE_BLOCK_ITEM = ITEMS.register("example_block", () -> new BlockItem(EXAMPLE_BLOCK.get(), new Item.Properties().tab(CreativeModeTab.TAB_BUILDING_BLOCKS)));
- public ${CLASS_NAME}() {
- IEventBus modEventBus = FMLJavaModLoadingContext.get().getModEventBus();
- // Register the commonSetup method for modloading
- modEventBus.addListener(this::commonSetup);
- // Register the Deferred Register to the mod event bus so blocks get registered
- BLOCKS.register(modEventBus);
- // Register the Deferred Register to the mod event bus so items get registered
- ITEMS.register(modEventBus);
- // Register ourselves for server and other game events we are interested in
- MinecraftForge.EVENT_BUS.register(this);
- }
- private void commonSetup(final FMLCommonSetupEvent event) {
- // Some common setup code
- LOGGER.info("HELLO FROM COMMON SETUP");
- LOGGER.info("DIRT BLOCK >> {}", ForgeRegistries.BLOCKS.getKey(Blocks.DIRT));
- }
- // You can use SubscribeEvent and let the Event Bus discover methods to call
- @SubscribeEvent
- public void onServerStarting(ServerStartingEvent event) {
- // Do something when the server starts
- LOGGER.info("HELLO from server starting");
- }
- // You can use EventBusSubscriber to automatically register all static methods in the class annotated with @SubscribeEvent
- @Mod.EventBusSubscriber(modid = MODID, bus = Mod.EventBusSubscriber.Bus.MOD, value = Dist.CLIENT)
- public static class ClientModEvents {
- @SubscribeEvent
- public static void onClientSetup(FMLClientSetupEvent event)
- {
- // Some client setup code
- LOGGER.info("HELLO FROM CLIENT SETUP");
- LOGGER.info("MINECRAFT NAME >> {}", Minecraft.getInstance().getUser().getName());
- }
- }
- }
- package ${PACKAGE_NAME};
- import com.mojang.logging.LogUtils;
- import net.minecraft.client.Minecraft;
- import net.minecraft.world.item.BlockItem;
- import net.minecraft.world.item.CreativeModeTab;
- import net.minecraft.world.item.Item;
- import net.minecraft.world.level.block.Block;
- import net.minecraft.world.level.block.Blocks;
- import net.minecraft.world.level.block.state.BlockBehaviour;
- import net.minecraft.world.level.material.Material;
- import net.minecraftforge.api.distmarker.Dist;
- import net.minecraftforge.common.MinecraftForge;
- import net.minecraftforge.eventbus.api.IEventBus;
- import net.minecraftforge.eventbus.api.SubscribeEvent;
- import net.minecraftforge.fml.InterModComms;
- import net.minecraftforge.fml.common.Mod;
- import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
- import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
- import net.minecraftforge.fml.event.lifecycle.InterModEnqueueEvent;
- import net.minecraftforge.fml.event.lifecycle.InterModProcessEvent;
- import net.minecraftforge.event.server.ServerStartingEvent;
- import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
- import net.minecraftforge.registries.DeferredRegister;
- import net.minecraftforge.registries.ForgeRegistries;
- import net.minecraftforge.registries.RegistryObject;
- import org.slf4j.Logger;
- // The value here should match an entry in the META-INF/mods.toml file
- @Mod(${CLASS_NAME}.MODID)
- public class ${CLASS_NAME} {
- // Define mod id in a common place for everything to reference
- public static final String MODID = "${MOD_ID}";
- // Directly reference a slf4j logger
- private static final Logger LOGGER = LogUtils.getLogger();
- // Create a Deferred Register to hold Blocks which will all be registered under the "${MOD_ID}" namespace
- public static final DeferredRegister<Block> BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS, MODID);
- // Create a Deferred Register to hold Items which will all be registered under the "${MOD_ID}" namespace
- public static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, MODID);
- // Creates a new Block with the id "${MOD_ID}:example_block", combining the namespace and path
- public static final RegistryObject<Block> EXAMPLE_BLOCK = BLOCKS.register("example_block", () -> new Block(BlockBehaviour.Properties.of(Material.STONE)));
- // Creates a new BlockItem with the id "${MOD_ID}:example_block", combining the namespace and path
- public static final RegistryObject<Item> EXAMPLE_BLOCK_ITEM = ITEMS.register("example_block", () -> new BlockItem(EXAMPLE_BLOCK.get(), new Item.Properties().tab(CreativeModeTab.TAB_BUILDING_BLOCKS)));
- public ${CLASS_NAME}() {
- IEventBus modEventBus = FMLJavaModLoadingContext.get().getModEventBus();
- // Register the commonSetup method for modloading
- modEventBus.addListener(this::commonSetup);
- // Register the Deferred Register to the mod event bus so blocks get registered
- BLOCKS.register(modEventBus);
- // Register the Deferred Register to the mod event bus so items get registered
- ITEMS.register(modEventBus);
- // Register ourselves for server and other game events we are interested in
- MinecraftForge.EVENT_BUS.register(this);
- }
- private void commonSetup(final FMLCommonSetupEvent event) {
- // Some common setup code
- LOGGER.info("HELLO FROM COMMON SETUP");
- LOGGER.info("DIRT BLOCK >> {}", ForgeRegistries.BLOCKS.getKey(Blocks.DIRT));
- }
- // You can use SubscribeEvent and let the Event Bus discover methods to call
- @SubscribeEvent
- public void onServerStarting(ServerStartingEvent event) {
- // Do something when the server starts
- LOGGER.info("HELLO from server starting");
- }
- // You can use EventBusSubscriber to automatically register all static methods in the class annotated with @SubscribeEvent
- @Mod.EventBusSubscriber(modid = MODID, bus = Mod.EventBusSubscriber.Bus.MOD, value = Dist.CLIENT)
- public static class ClientModEvents {
- @SubscribeEvent
- public static void onClientSetup(FMLClientSetupEvent event)
- {
- // Some client setup code
- LOGGER.info("HELLO FROM CLIENT SETUP");
- LOGGER.info("MINECRAFT NAME >> {}", Minecraft.getInstance().getUser().getName());
- }
- }
- }