- /*
- * Minecraft Development for IntelliJ
- *
- * https://mcdev.io/
- *
- * Copyright (C) 2023 minecraft-dev
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published
- * by the Free Software Foundation, version 3.0 only.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see <https://www.gnu.org/licenses/>.
- */
-
- package com.demonwav.mcdev.nbt.filetype
-
- import com.demonwav.mcdev.nbt.Nbt
- import com.demonwav.mcdev.nbt.NbtFileParseTimeoutException
- import com.intellij.openapi.fileTypes.FileType
- import com.intellij.openapi.fileTypes.FileTypeRegistry
- import com.intellij.openapi.util.io.ByteSequence
- import com.intellij.openapi.vfs.VirtualFile
-
- class NbtFileTypeDetector : FileTypeRegistry.FileTypeDetector {
- override fun detect(file: VirtualFile, firstBytes: ByteSequence, firstCharsIfText: CharSequence?): FileType? {
- return try {
- // 20 ms is plenty of time to parse most files
- // Won't parse very large files, but if we fail on timeout then those files probably are NBT anyways
- Nbt.buildTagTree(file.inputStream, 20)
- NbtFileType
- } catch (e: Throwable) {
- if (e is NbtFileParseTimeoutException) {
- // If a timeout occurred then no file structure errors were detected in the parse time, so we can
- // probably assume it's a (very big) NBT file
- NbtFileType
- } else {
- null
- }
- }
- }
- }
- /*
- * Minecraft Development for IntelliJ
- *
- * https://mcdev.io/
- *
- * Copyright (C) 2024 minecraft-dev
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published
- * by the Free Software Foundation, version 3.0 only.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program. If not, see <https://www.gnu.org/licenses/>.
- */
-
- package com.demonwav.mcdev.nbt.filetype
-
- import com.demonwav.mcdev.nbt.Nbt
- import com.demonwav.mcdev.nbt.NbtFileParseTimeoutException
- import com.intellij.openapi.fileTypes.FileType
- import com.intellij.openapi.fileTypes.FileTypeRegistry
- import com.intellij.openapi.util.io.ByteSequence
- import com.intellij.openapi.vfs.VirtualFile
-
- class NbtFileTypeDetector : FileTypeRegistry.FileTypeDetector {
- override fun detect(file: VirtualFile, firstBytes: ByteSequence, firstCharsIfText: CharSequence?): FileType? {
- return try {
- // 20 ms is plenty of time to parse most files
- // Won't parse very large files, but if we fail on timeout then those files probably are NBT anyways
- Nbt.buildTagTree(file.inputStream, 20)
- NbtFileType
- } catch (e: Throwable) {
- if (e is NbtFileParseTimeoutException) {
- // If a timeout occurred then no file structure errors were detected in the parse time, so we can
- // probably assume it's a (very big) NBT file
- NbtFileType
- } else {
- null
- }
- }
- }
- }